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You can scavenge for clothes, weapons, food, and supplies, all while avoiding zombies and other players. Find weapons and supplies to survive against the zombies and gain experience points which can be used for upgrades while you progress through the game. Load all the client's workshop content only if the player loads Singleplayer or map editor.UNTURNED is an open-world survival sandbox where you assume the role of a survivor in the zombie-infested ruins of modern-day society and must work with your friends and forge alliances to remain among the living. The only thing I can think of besides that is going with the approach I suggested in another issue, loading zero content besides the main game masterbundles at game load, and only loading whatever each server requires on server join, unloading on exit. Maybe instead of blindly deleting, you could refuse to load any map bundles from Unturned's map directory until the player tries to actually join the map? This would still allow issues if someone was joining a Greece Server, but there is virtually zero greece servers, an average of 8 whilst there is a lot of other maps and servers which use Greece Content like Unturnov, where this issue occurs at the most. However, it doesn't seem to remove it now at all. I'm not really sure how Steam verifying actually works, maybe if you had verified after the update to remove Greece was released, it would have removed it.
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They said they didn't put it there to edit or anything. They said they did try to verify their files twice and also were instructed how to delete all their workshop files manually to try to force re-downloading, only when they sent their logs and I told them to delete "Greece" from the Maps folder itself did it work. I would be hesitant to blindly delete maps named "Greece" in the Maps folder during startup because almost certainly some mappers will have copied it there to edit. Similar unexplained issue for some players with the Ace and the BattlEye halo item.Īctually if a player has contacted you about this, I wonder if "validating game files" deletes the map? One reason for Steam not to delete files when they are deleted from the upstream game is if they have been locally modified, but even the map editor would not explain the asset bundle.
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